Among Us 2 Canceled To Focus On Current Games Popularity Explosion

Among Us 2 Canceled To Focus On Current Game’s Popularity Explosion

Among Us 2 is being put on indefinite hold as InnerSloth looks to capitalize and focus all attention on its sleeper success with Among Us.

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Smartly moving to capitalize on its current success with its overnight sleeper hit Among Us, developer InnerSloth has canceled plans to make Among Us 2 shortly after announcing the sequel. While this may disappoint some due to the 2018 game’s low-budget presentation and mechanics (charming though they are), it simply makes more sense for the small indie studio to focus on improving what players already have in their hands.

Becoming a sudden gaming and meme culture sensation – not unlike MediaTonic’s Fall Guys – Among Us has captured the internet’s attention with its simple but hilarious party game potential. Working similar to Jackbox Party Pack’s Push the Button, Among Us drops up to 10 players into a space station that they must upkeep without knowledge of who among them is a deadly Impostor. Different from Fall Guys, however, is that InnerSloth’s party game hit was out for over two years before recently exploding in sales and active playerbase following popularization by popular YouTubers and streamers. The small team has understandably been hard at work to accommodate for the sudden influx of users, all while likely attempting to understand from where this sudden deluge of interest came and how to avoid quickly fading back into obscurity.

Having only recently shared plans to start work on Among Us 2 in August, InnerSloth now announces on its itch.io blog that it’s wisely walked back that plan in order to better focus on continued development on the existing Among Us. InnerSloth co-founder PuffballsUnited explains the decision, stating the team plans to “get started on new content soon” but that the studio has “decided to cancel Among Us 2 and instead put all our focus into improving Among Us 1.” While this would seem to communicate to eager players that InnerSloth is cutting back Among Us content they would have otherwise gotten access to, the co-founder reassures them that all planned Among Us 2 content “will instead go to Among Us 1.”

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Exciting news!https://t.co/W2TyA4O1hC

Comparisons continue to be drawn between Among Us’ sudden and overwhelming success and that of Fall Guys despite their very different tones and approaches to art style and gameplay, and that’s for good reason. Placed into a similar, server-crashing situation of overnight stardom as InnerSloth, MediaTonic’s choice to focus on meaningful and timely Fall Guys updates may have made the difference between players quickly losing interest and the sustainable player counts that the battle royale currently enjoys. Much like the plummeting player numbers that a lack of reasonably timed additions changes to Fall Guys’ minigame collection would engender, leaving Among Us’ even simpler offerings of 3 maps and increasingly predictable Impostor and Crewmate tactics as they are in order to work on a more ambitious sequel might have been equivalent to InnerSloth signing the game’s death warrant.

As far as the many cancellations and delays in the age of COVID-19 go, the quick shelving of Among Us 2 is some of the best news of the bunch for players that want the indie hit to make the most of its center-stage moment. As seen with Fortnite, Overwatch, and other massively successful (and expensive) live-service multiplayer endeavors, iterating on a game that already exists is often better and cheaper for developers and players alike, and this move – or lack thereof – may pay dividends for InnerSloth in the months and years to come.

Link Source : https://screenrant.com/among-us-2-canceled-announcement-innersloth-puffballsunited/

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