D&D 10 Best Sorcerer Cantrips In 5e Ranked

D&D: 10 Best Sorcerer Cantrips In 5e, Ranked

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In Dungeons and Dragons 5th Edition, Sorcerers can get a lot of use out of their cantrips.

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D&D 10 Best Sorcerer Cantrips In 5e Ranked

Cantrips are an integral part of any spellcasting class, giving the characters a way to roleplay their characters and be useful in combat without having to resort to more practical weapons and abilities. Having access to these spells without having to sacrifice spell slots goes a long way towards upholding the feeling of being a spellcaster.

In Dungeons and Dragons 5th Edition, Sorcerers can get a lot of use out of their cantrips, as their Metamagic abilities allow for some nifty effects on spells that may seem less variable in the hands of a Wizard or Artificer, and can go a long way towards making these minor spells a lot more hefty than they might otherwise seem.

10 Prestidigitation Is The First Spell Mages Learn For A Reason

D&D 10 Best Sorcerer Cantrips In 5e Ranked

Often considered one of the first spells for any aspiring mage to learn, Prestidigitation may seem to lack the practical applications of more combat or support-focused spells, but having this nifty bit of magic in the repertoire can be a great choice in any campaign.

Prestidigitation is essentially the most basic of all utility spells, providing five minor but useful effects that not only add flavor for roleplaying moments but can also provide more practical effects if utilized in the right context. Besides that, being able to light a pipe just like Gandalf is surely worth one spell slot in and of itself.

9 Fire Bolt Is A Staple Spell That Scales Nicely

D&D 10 Best Sorcerer Cantrips In 5e Ranked

Fire magic tends to be the first choice of many first-time players venturing into arcane spellcasting classes, and for good reason, as it has some of the best damage-based spells in the game. When going down that route, Fire Bolt is the obvious choice for a combat cantrip.

Not only does it pack a punch with 1d10 fire damage that advances as the character levels up, but its range of 120 feet means few enemies will be outside of its range. Combine that with a Sorcerer’s ability to split spells and amplify them using Sorcery Points and this spell will get plenty of use throughout a campaign.

8 Ray Of Frost Has A Decent Secondary Effect

D&D 10 Best Sorcerer Cantrips In 5e Ranked

Ray of Frost may be inferior in range and damage compared to its polar opposite Fire Bolt, but that does not mean it is without its own uses. Beyond the obvious ability to complement any ice-themed Sorcerer build, this spell also comes with a secondary effect that can be quite helpful under some circumstances.

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In addition to the 1d8 cold damage, creatures hit by this spell will have their movement speed reduced by 10 feet until the start of their next turn. Slowing down the enemy, even by a little, can be a major factor in controlling the battlefield and thus makes this spell better than it may seem when considering damage alone.

7 Thunderclap Will Literally Make Things Go Boom

D&D 10 Best Sorcerer Cantrips In 5e Ranked

While the other damaging cantrips may have the advantage of not relying on the affected creatures making saves, Thunderclap does come with some of its own advantages. When cast, it causes a loud burst of thunder that can be heard from up to 100 feet away, and all creatures within 5ft of the caster must make a Constitution save or they will take 1d6 thunder damage.

Practically speaking, this makes the combat application of this spell much more dangerous and far less certain than other damage-based cantrips, but one should not underestimate the possibility of using the titular thunderclap sound caused by the spell for purposes such as intimidation or signaling.

6 Dancing Lights Is A Bit More Useful Than Simple Light

D&D 10 Best Sorcerer Cantrips In 5e Ranked

While Darkvision may be a coveted ability in Dungeons and Dragons, and for good reason, not every character is going to have access to this. In those situations, having access to some form of light, whether practical or magical, is essential for continuing the adventure.

While the Light spell may be superior in regards to the range in which it sheds light, Dancing Lights is also a viable choice and in some cases may prove more useful, as its ability to take the form of a small glowing humanoid creature could certainly be useful in the hands of a clever illusionist.

5 Lightning Lure Trades Risk For Positioning

D&D 10 Best Sorcerer Cantrips In 5e Ranked

It goes without saying that most mages will do their best to avoid getting up close and personal with the enemy, but with certain builds and playstyles, this becomes a much more viable option. For players going down this route, Lightning Lure is a great option for both damage and positioning.

With its limited range necessitating its use in close combat, Lightning Lure’s advantage lies not in the run-of-the-mill 1d8 lightning damage it deals, but in the ability to pull the targeted creature 10 feet closer to the caster, allowing them to follow up with a bonus action spell or ability, or having a nearby ally unleash their own attacks against the now in-range foe.

4 Mending Is A Utility Spell That Goes A Long Way

D&D 10 Best Sorcerer Cantrips In 5e Ranked

Combat spells aren’t everything, and as Sorcerers get access to more than a few cantrips it is always wise to take one or two utility spells among them. Mending is one that may not get the most use, but in certain situations can prove invaluable.

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The spell can essentially be used to repair any breaks or tears in an object, such as a snapped wagon wheel or a ripped cloak, leaving it whole with no trace of the damage. While this may not always prove incredibly useful, having the ability to fix broken objects is something that may not seem important until suddenly it does.

3 Infestation Will Leave Anyone Terrified Of Bugs

D&D 10 Best Sorcerer Cantrips In 5e Ranked

This combat cantrip is half flavor, half practicality, as casting it creates a swarm of bugs that appear all over the targeted creature, forcing a Constitution save and dealing 1d6 poison damage should they fail.

The secondary effect adds an extra layer of amusement, as the affected creature must then roll a 1d4 to determine in which direction it randomly moves 5 feet. Though this doesn’t invoke attacks of opportunity, should the targeted creature just happen to be near a cliff or the edge of a wall, an unlucky roll may lead to a very ignoble and potentially hilarious end.

2 Sword Burst Will Slice And Dice Nearby Enemies

D&D 10 Best Sorcerer Cantrips In 5e Ranked

Sword Burst is not only a spell that would look incredibly cool but also packs plenty of punch should a Sorcerer find themselves in a situation where they are surrounded. Creatures within 5 feet of the caster must make Dexterity saving throws or take 1d6 force damage caused by the spectral blades that appear to sweep around the user.

The best advantage of this spell, other than its ability to hit multiple targets, is the damage type. Force damage is one of the least resisted damage types in the game, giving it a slight edge over other similar damaging type spells. One should never discount the style factor either, especially with this very anime-themed spell.

1 Mind Sliver Shatters A Foe From The Inside

Perhaps one of the strongest combat cantrips available, Mind Sliver’s strongest factor is not in the 1d6 psychic damage it deals, which is a rarely resisted form of damage itself, but how creatures that fail the Intelligence saving throw and take the damage also must subtract 1d4 from the next saving throw they make before the end of the caster’s next turn.

This secondary effect should not be underestimated, as it allows for following up with a more powerful spell that requires a saving throw and the 1d4 can go a long way towards helping ensure the success of that spell. Twinning the spell also allows for striking two opponents at the same time, leaving them vulnerable to any area of effect spells that might come after.

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