Elden Rings ONE Feature That Will Set It Apart From Dark Souls

Elden Ring’s ONE Feature That Will Set It Apart From Dark Souls

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There are lots of ways Elden Ring can change up FromSoftware’s formula, but one already-announced feature in particular is going to make some waves.

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Elden Rings ONE Feature That Will Set It Apart From Dark Souls

Although there hasn’t been much said about Elden Ring lately, there is one important detail which hasn’t been talked about much that will definitely help to set it apart from other FromSoftware games – horseback riding. While horses were featured in Sekiro: Shadows Die Twice, and as enemies (or parts of enemies) in both Bloodborne and the Dark Souls series, players were never actually able to mount the creatures. Instead, they only had the option of attacking them.

Horses in a FromSoftware game were most recently seen in Sekiro, where players had to face off against Gyoubu Oniwa (and his horse) in a boss battle. Despite the expansive level design of Dark Souls and Bloodborne, those games never let players get around with any sort of faster method of transportation other than walking, fast travel and grappling hooks not included. That’s why the potential of horseback riding in Elden Ring is so exciting – and a little worrying.

Horseback riding is something that was initially mentioned when Elden Ring was announced, but it hasn’t gotten much attention as the game-changing feature it is, especially when thinking about how different the environments of Dark Souls and Bloodborne would have had to be if such a mechanic had been included. FromSoftware’s level design has always received high praise from both fans and critics, not only for its massive interconnectivity and lavish designs, but also for their pacing in terms of enemy placement and iconic vistas. Enemies hide behind buildings, doors, and trees, and danger lurks around every corner.

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Dark Souls’ Level Design Won’t Work With Elden Ring’s Horses

Recently, a Reddit user named cocoakoumori translated a video from the Japan Media Arts Festival in which Hidetaka Miyazaki, company president of FromSoftware, spoke briefly about Elden Ring’s development, and Sayawaka (one of the panel’s hosts) once again mentioned how Elden Ring’s gameplay “has got a sort of ‘open-worlden-ness’ to it with wide open areas where you can ride your horse and things.” [SIC] If Elden Ring does feature horseback riding, FromSoftware will have to drastically rethink their usual level design philosophies.

Games in the Dark Souls franchise, as well as titles like Bloodborne and Sekiro: Shadows Die Twice, are meant to be taken in slowly. Players advance and observe, and they are often punished for moving too quickly or advancing farther than they should without taking a moment to prepare themselves both mentally and physically. One of Dark Souls’ earliest locations is clear evidence of this kind of player training, as users who rush headlong into danger are met with obstacles like a rolling stone ball or a fire-breathing dragon, both things which are easy to avoid if they know all they have to do is wait a moment.

However, video game players tend to move fairly quickly on horseback, and stopping and starting at high speeds is not something which is fun or engaging. This is why games like Ghost of Tsushima allow players to harvest crafting materials and flowers with a simple button press, rather than forcing players to stop every time they see a certain kind of bamboo. Dark Souls games are built around combat and strategy, and unless FromSoftware is also going to allow players to use weapons and/or abilities while on the back of a horse, this could make a serious difference in the way the developer’s next game will be paced and organized.

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It’s possible there will be many more wide, open areas in Elden Ring than there have been in FromSoftware’s previous games. It’s also likely that the developers won’t allow Elden Ring players to take their horses with them everywhere, and will perhaps restrict their use to some sort of connected open world hub-like area, much like how some The Legend of Zelda games allow the player to ride Epona all over Hyrule, but not take her inside dungeons or towns. It’s currently unknown how expansive Elden Ring’s world will be, so it is hard to definitively state how much horseback riding may be included in the game. However, the inclusion of it as a feature at all is something which is likely making FromSoftware rethink its tried-and-true level design ideas, and hopefully the final product will be worth the wait.

Link Source : https://screenrant.com/elden-ring-fromsoftware-horse-horseback-riding-dark-souls/

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