Mario Golf’s Motion Swinging Turns The Game Into A Realistic Wii Golf

Mario Golf’s Motion Swinging Turns The Game Into A Realistic Wii Golf

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Mario Golf: Super Rush lets players use core and motion controls in a much more realized golf game than Wii Sports, a good sign for golf fans.

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Mario Golf’s Motion Swinging Turns The Game Into A Realistic Wii Golf

Consumers and motion controls have had a troubled relationship. Many core gamers won’t touch a game that doesn’t offer physical-button alternatives when motion controls are involved. Yet as the Wii’s immense popularity demonstrated, going through the literal motions of a game can be wonderful for immersion or party games when implemented well. The upcoming Mario Golf: Super Rush, utilizing the Switch’s Joy-Cons, uses motion controls to deliver a surprisingly realistic experience to the arcade golfing game.

Although golfing video games have been around for decades, they arguably hit their peak (especially when considering motion controls) when the wildly popular Wii Sports included golf. Wii Sports would receive a sequel, and eventually a remake on the Wii U, but its golfing mechanics never progressed past the casual experience they were meant to be. The Wii, which came prepackaged with Wii Sports, was heavily marketed as a family console, and Wii Sports – and by extension its golf – following suit.

While Mario Golf is still very much a party game, its golfing experience is more realized. With a greater number of courses, more club variety, multiple gameplay modes, and characters with different statistics, there’s a much higher skill ceiling. Super Rush allows players to use a control scheme of entirely buttons, but is also offering motion controls for any who wish to try their hand at a not-so-virtual golf swing.

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Motion Controls May Be Less Precise, But More Fun

Those looking to master Mario Golf: Super Rush will most likely primarily use button controls for that extra degree of precision, but the alternative is a great control scheme for a split screen party game like Super Rush. The same logic applies to other Nintendo games such as Mario Kart or even Super Smash Bros. The skill ceiling is incredibly high in Mario Kart, but the chaos from throwing items at friends is part of the fun. Similarly, professional Smash is fascinating and impressive, but it’s not quite the same as using items and whacky settings with four players.

The motion controls in Mario Golf allow for a similar, enjoyable middle ground. Being able to simulate a real golf swing in a Mario game, along with more arcade-styled game modes like Speed Golf, is appealing to a larger audience, and might level the playing field in social scenarios. The controls will likely not be as precise on every swing, but provide a new skill set that can be learned while enjoying a more comprehensive golf game. The option to play with two different control schemes allows Mario Golf: Super Rush to be more versatile, with motion controls giving those who enjoyed golfing on the Wii a chance to play a similar (but far more interesting) game.

Link Source : https://screenrant.com/mario-golf-super-rush-motion-controls-realism-wii/

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