Someone Calculated Max Paynes Kill Count And Its A Lot

Someone Calculated Max Payne’s Kill Count And It’s A Lot

The internet tallies how many criminals, crooked cops, and villains the hard-boiled hero has put down, and the results are jaw-dropping.

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Someone Calculated Max Paynes Kill Count And Its A Lot

It is a universal but rarely considered truth that shooting games have extremely high body counts. But certain action heroes, like one Mr. Max Payne, stand head and shoulders above others in terms of dispatching their foes.

Rockstar Games’ hard-boiled, neo-noir trilogy pits Max in shootouts in various locales ranging from Manhattan subways to Rio de Janeiro night clubs, always against overwhelming odds. While the Max Payne series’ revolutionary bullet time mechanic helps players tip the scales in his favor, the sheer volume of bad guys in his wake makes for a sobering statistic.

Few protagonists, especially those without robotic armor, magic powers, or similar other-worldly advantages approach his body count, which is one reason why Max ranks as one of the greatest video game action heroes ever. In some respects, he is the John Wick of shooters.

According to Reddit user Tk-567, Max guns down 652 enemies in his first outing, 373 in his second, and a staggering 1,216 in his final game Tk-567 is careful to point out that the numbers for the first game may be a little fuzzy, since it was difficult to play the 19-year-old on modern systems, but even accounting for a margin of error of 200 kills, Max’s grand total still clocks in above 2000. Larger than some real-world armies, which is more than a little terrifying, even in a series known for some grizzly cinematic sequences.

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The count should not be that surprising, however. In most action titles, combat is the primary activity and essential narrative driver, so scores of enemies need to die for players to proceed. That fact often plants video games in the crosshairs of politicians, pundits, and parents who are concerned about portrayals of violence in the medium. But it may also partially account for why video game movie adaptations fall flat compared to their source material. The Max Payne film, for instance, was a notorious bomb, possibly because when players aren’t in control of the action, gunfights become monotonous and emotionally hollow.

That’s not to say the Max Payne trilogy tells a dull story. Rockstar’s tale of a haunted vigilante avenging the death of his family draws inspiration from pulp classics like Death Proof and The Punisher while giving it a slick noir presentation that was groundbreaking at the time. In fact, it remains one of the strongest works of video game noir to date. But to function, it requires certain narrative blinders that erase the gravity of each enemy killed. Or else, there would be no way for players to forgive Max, let alone empathize with his struggle.

Interestingly, TK-567 acknowledges that it may be time for Max to hang up the towel. Given the shuttering of Rockstar Vancouver, and Max Payne 3’s tumultuous development, a follow-up has dubious prospects. But the prolific gunfighter has cheated death plenty of times before, and a reprisal may be in order.

Source: Reddit

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