Why Some Mario Party Minigames are Better than Others

Why Some Mario Party Minigames are Better than Others

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The best Mario Party minigames are the ones that understand what players want and follow that formula, avoiding unnecessary complications.

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Why Some Mario Party Minigames are Better than Others

Recent release Mario Party Superstars is a love letter to Mario Party games of the past. Featuring six boards and 100 minigames pulled from early games in the franchise, this Mario Party title seems to attempt to bring together all the best of the best, combining fan-favorite minigames, nostalgia, and updated graphics to create the newest installment.

But with any minigame-focused title, there will be at least a few that flop. Super Mario Party stood the best chance at compiling a collection of crowd-pleasing minigames, but it too, like all Mario Party games before it, is home to a few minigames that fans are simply not enjoying.

Don’t Overcomplicate Things

Why Some Mario Party Minigames are Better than Others

The truth is that when minigames aren’t simple, they aren’t fun. Because of the inherent nature of a minigame, it’s safe to assume that these should only last a few minutes at most. They should be quick to learn, quick to play, and quick to move on from. So when a minigame comes with a complicated ruleset or premise, it instantly loses the charm that most minigames have built-in.

Stick and Spin is a minigame that was originally in Mario Party 7 but has reappeared in Mario Party Superstars. It can be played with a single player or two, and it appears to be generally reminiscent of a classic bubble shooter where players match colored balls in order to burst the clusters. However, it differs in certain, very specific ways, and it’s one of the minigames that lasts the longest in the entire game, not running out on a timer. Ultimately, the game ends when a player has ten balls outside of the inner circle. The Mario Party wiki page for this minigame consists of 14 bullet points explaining the rules and different phases of the minigame. For context, a majority of minigames have either one or no bullets in their gameplay subsections because they’re just that simple.

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After that explanation, it will come as no surprise that players don’t really like Stick and Spin. It’s confusing, overly complicated, and takes far too long to play, all adding up to create a minigame that players will intentionally sacrifice themselves within in order to avoid ruining the party. Other Mario Party minigames have similar problems: Mario’s Puzzle Party (Mario Party 3) looks like a Tetris clone on the surface but features confusing rules that can throw players off. Similarly, Bumper Balloon Cars (Mario Party 2) is a car-based battle minigame, but the controls for player cars are unnecessarily complicated, frequently leading to the minigame’s timer running down before anyone actually wins the game.

Complicated rules and gameplay truly can put a damper on any Mario Party, which is why some of the simplest minigames are also the most beloved. Pokey Pummel (Mario Party 7) is a button-mashing race as players smack a Pokey one segment at a time. Trace Race (Mario Party 4) gives players a massive crayon and tasks them with tracing a line that loops and curves, rewarding whoever completes it with the highest accuracy. Burnstile (Mario Party 6), Hot Rope Jump (Mario Party 2), and Ticktock Hop (Mario Party 3) are all slight variations on the classic game jump rope. The best Mario Party minigames can be explained in one sentence and completed in a matter of minutes, which ultimately makes them crowd-pleasers.

The premise of Mario Party Superstars has pulled in a lot of players, and as Nintendo goes forward with the series, it can learn from fans what makes a minigame great: keeping things simple.

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Mario Party Superstars is available now on Nintendo Switch.

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